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Blind Kickball
Civil War
Seltzer Melt
Tie several crowds of people together with a rope around their
perimeter and have them race each other's group as a large "Ameba."
(a hyped up "Capture the Flag")
Overview - Teams of 4 are competing against each other to get the other teams gold and to capture other team's players, and put them in your jail.
Set-up/Boundaries
Using two ropes, or red surveyor's tape, divide the field into 4 sections. Each section has one prison area, which is marked off with either duct tape or surveyor's tape. Each section also has a "gold depot" which is marked using hula-hoops, or tape. Each team has their own color, which is a flag strip tucked into the front of each player's pants. Every team gets an equal amount of "gold" to start the game, which is white socks, gold socks, and 1 gray work sock.
Start of Game - When whistle blows, teams begin the attack. Another team can only catch you if you are in their section; likewise, you can only catch others in your own section (if you are "green" and you run into the "red" section, then you run across to the "yellow section, red can no longer capture you, but yellow now can). When you capture another team member, take their flag and report to the middle of the field to the scorekeeper, then return flag to the person in your prison.
In addition to capturing opposing team players, you are also trying to get their "gold", without getting caught. You can only take 1 gold piece at a time, and if you are caught inside an opposition section, you must return gold to that team (no throwing gold into your own section).
What Happens When Caught - Having your flag removed by another team player inside their section gets you caught. When this happens, you report to their prison area and can only get out of prison if a teammate tags you out, without getting caught themselves. If your teammate gets caught trying to free you, they must join you in the jail area. Once you successfully get tagged out, you and your
teammate get a free passage back to your section. NOTE (the game coordinator may call "jailbreak" and free everyone in jail in all the sections at any given time, usually when there is a lop-sided number of players in prison).
How the Game is Won - The game is won by accumulating points for every prisoner your teammates catch, and for each piece of "gold" left at the end of the game. You can run out of gold during the course of the game, but still get points by capturing prisoners and trying to grab other gold from enemy sections. The team with the most accumulated total points at the end is the winner.
Score Keeping
White Socks- 3000 points each
Gold Socks- 5000 points each
Gray Socks- 10,000 points each
Prisoners- 1000 each player
Supplies Needed
Large, open field
2 Ropes (100+ feet each is ideal)
4 different colored flags, one for each section
White, yellow, gray socks
Bean bag fill for each sock
Scorers pad and pen
Duct tape and/or hula-hoops
Red surveyors or caution tape
Added by Shawn McKnight, Mississauga
This is one of those "trust" games that you can finish up with a short Bible study on faith.
The game is simple and would work with any group of 18+. The rules are the same as kickball (3 outs/inning, foul balls, force outs, etc.). The twist is that the students play with a partner and one is blindfolded.
At bat, the seeing player kicks the ball, but the blind player runs the bases. The seeing player can run alongside and coach, but may not touch the runner. In the field, the seeing player can catch or stop the ball, but not throw or tag a runner. They CAN, however, touch their partner to lead them to the ball or runner.
Players alternate being blindfolded each inning. This game is HILARIOUS to watch! (We had an audience at the public park where we were playing.)
Added by David A. Steen
Blob Tag:
This game is a normal game of tag with an added twist. When "it" tags
someone, that person becomes part of it. Then the two of them must
run hand-in-hand and catch their next victim who will also join them.
Last one caught by the "Blob" is the winner!
(Good game for picnics or big gatherings. There is no winner or loser.)
Number of players: 10-30 kids
Playing Site: Large open area
Items needed: A large scarf or handkerchief
Time: 15-45 minutes
Object of the game: The first person in the line tries to catch the last person in line.
All the players line up and put their hands on the waist of the person in front of them. The last person in line tucks one end of the scarf in his back pocket, belt, or waistband. The first person in lines tries to grab the scarf. When the "head" gets the "tail", he dons the scarf and becomes the new tail. The person second in line becomes the head.
Variation: Form two or more teams, each being a "dragon" trying to catch the others tail.
Chariot Races
Divide youth into groups of three. Each group gets a large blanket or bed sheet. (note: this is pretty tough on the linen.)
Each team lines up at the starting line. Two of the youth on each team are holding onto front corners of the sheet / blanket. One youth is sitting on the other end of the blanket, soon to be hanging on for dear life. At the signal, the teams race around a designated course (a large oval works well), the two youth in front acting as horses and the sheet / blanket acting as a chariot.
The race consists of three laps. At the end of each lap, the youth rotate, so one of the people riding now pulls, and one of the pullers now rides. Three laps allows each person to ride once and pull twice. If a rider is thrown from his chariot, the team must stop until the rider is firmly
re_seated. We've played this with great success inside (on carpet) and outside on the grass.
Added by Joshua Ellis
This is a water game that demands a small field. Divide into even teams of any size and line each team up side by side, arm length apart, about 25 yards from one another on their own Territory Line. You know, like opposing armies in the Civil War.
Arm each soldier with TWO water balloons each. Pick one team to "go" first. What this means is one team readies to "fire" while the other team has their backs turned. (This helps keep from sustaining a facial injury). The team leader then yells "fire." If anyone on his team wants to fire (optional) they can throw one or both of their water balloons at the opposing army. Anyone who is hit has to sit down where they get hit. No one has to throw anything. Then the tables are turned. The other team gets a chance to shoot. The first team has to turn around and the whole process is repeated. This mimics the war patterns of the Civil War. "Hey you shoot at me and IF I don't die, I'll shoot back at you."
Then it's on! Field leader (youth pastor) yells charge. Both teams run at each other and try to kill the other players with their water balloons while trying to make it across the enemy's Territory Line. The object of the game is NOT to kill everyone on the other team by hitting them with a water balloon, the object is to get at least one team member across the enemy's territory line. First team that has someone to cross the enemy's Line wins.
It is a good idea to have judges help with who wins. Sometimes it is a close call. If anyone argues with the Lord-High-Keeper-Of-Exactly-Who-Made-It-Across-First-Person (youth pastor) he/she is subject to water ballooning. Each time a winner is declared, a battle has been waged. 5 battles wins the war.
Added by Dave
Condiment Twister
This game is exactly like twister, but you load wach of the colors up with a condiment. So each circle is smothered with a particular condiment. Grape Jelly for blue, mustard for yellow, ketchup for red, and relish on the green circles. Make sure that you have plastic bags and masking tape to cover the volunteers with, so there clothes are not ruined. Have their faces, hands, and feet (shoes and socks off) exposed. Then change the places on the spinning board to right/left cheek, right/left ear, nose, right/left hand, right/left foot. When you spin, you call out which body part goes where. i.e right cheek to blue, left leg to green, right hand to yellow. It is a mess and a riot. It does get slippery, so make sure you have staff there to help when people start flying around. This is messy and fun. Be sure to have a place for the students to clean up after. Hair with condiments gets pretty stinky and gross.
Added by Brian Carpenter
Just like Duck, Duck, Goose except with a cup of water that the person drips, drips, drips then drops on the person they want to chase them around the circle!
Added by Amy Hackman
Overview - Using a natural disaster theme, kids try to "survive" game without getting caught 3 times, while trying to get to different stations to receive special "stamps". Each station represents a safe zone from the disasters and cannot be penetrated by the "extinction" elements.
Boundaries - An entire campground setting is best used in this game, as the more space used the better for the overall atmosphere to the game. 5 Stations are set-up in spread out locations around the entire campground and signs are placed in the area to identify what the station is (i.e. Bomb shelter,
famine relief, hospital, etc...).
Game Starts -
Game begins when the "variables" are sent out into the field to await the survivors. Each person is given a card with 5 stations on it. Each player must find and go to each of the 5 stations and get the station attendant to stamp the player card. Once at the station, the survivors are safe from the variables, but can only remain at the station for 2 minutes max. The object is to safely reach the stations without getting caught by a variable person 3 times.
Variables -
A variable is a group of pre-selected campers or counselors who represent life-threatening disasters (i.e. tornadoes, fire, pollution, nuclear war, etc...), by wearing a hat which has the disaster taped to it. Each "variable/disaster" is given a marker and if they catch a "survivor", put an X on the back of their card. Once a "survivor" gets 3 X's on their card, they are out of the game. Variables are untouchable; until a survivor has reached all 5 station and show the scorekeeper their completed, stamped card. Now they can catch the variable and eliminate them from the game by tagging them out.
Notes -
It's a good idea to incorporate food and drinks into the game, as it will increase the "rewards" value. You can also try to hide the stations a little, without making it too hard to find.
Game Ends -
If you get caught 3 times by a variable/disaster, then you are out of the game. If someone catches a variable after they have completed all 5 stations, then the variable is out (when a player completes all 5 stations, they will be given a special mark or hat to identify them).
Supplies
10-12 hats
signs for each hat (disasters, natural/man-made)
pre-made card for each player with 5 stations on it
special marker for variables
stamps for stations
station signs
food items and drink (juice boxes, joe louis, timbits)
other station items
wide open field or campground
Added by Shawn McKnight, Mississauga
This is a fun version of wiffle ball. Home plate can be anything, but first base (the only base) is a kid's pool filled with water. The player steps up to bat and after they get a hit, they run and jump in the pool. The defense can throw the wiffle ball at the runner to get them out, but after they jump in the pool, they're safe. The next player bats and does the same thing, only the player that is already in the pool doesn't have to run, but once they leave the pool to try and make it back home, they cannot return to base (the pool.) This gets fun when there is several people in the pool at the same time! We use the fat wiffle ball bat and a ball that doesn't hurt when "pegged."
Added by Charlton Cupp
Divide into two teams. Give each team two
designated buckets. Have students run down to the first bucket FILLED with
pancake syrup and grab a pair of scissors from the bottom (have only enough
scissors for about a third or half the team. Then they run to a designated
grassy area where their job is to try and cut as much grass with their scissors
as possible and put it in their team bucket (not the one filled with the syrup-
the other one). Teams will have to work together with some cutting, and some
picking up grass.
Stop the game before students without scissors get
bored. The team with the most cut grass in their bucket at the end of the game
wins. Added by Kissa Vaughn
Materials needed, blindfolds, Water balloons (can be
substituted by Styrofoam coffee cups, or various other dry things for inside
use), and students. Set up the mine field by randomly placing the water
balloons in a marked section of ground (a concrete slab or basketball court work
well for this. grass also works, but you will need to set boundaries). Put your
students into groups of about 4 or 5. Give each team a blindfold. Put the
blindfolds on one member of each team. The point of the game is for the team to
get across the mine field with the fewest casualties the fastest.
If a
person touches a mine he/she is out (if it bursts water on them, it just makes
it more fun). The team members must be their eyes and tell them which way to go.
The blindfolded people crossing the field must stay within the set boundaries,
and only one person per team may be on the mine field at a time (so they can't
lead them by touch). Team members help each other by shouting directions. Works
best if mines are close together and if teams are close together. Sponsors may
yell out random directions to try to throw them off.
The trick is (don't
tell the kids this till after it's over) for the person in the mine field to
pick out a certain voice and listen to that one voice. Just like we need to
listen to God's voice instead of all the voices that the world throws at
us. Added by Derek
God gave us a great adaptation to splat ball
for our messy game night. Make sure they wear clothes that can be thrown away.
Divide into four or more teams and arm each person with a small Styrofoam plate,
and 4 marshmallows.
Give each team captain (adult) a different color
dipping sauce (we used Mustard, Red & Green Catsup, and Chocolate Syrup, but
use your imagination). Then map out the boundaries, and send each team to a
corner of the playing field as a designated area to load up. Fill each plate
with the splat substance. Then tell them to dip and on your signal begin
throwing them at the other teams. The team with the most hits wins, but once the
slime pellets start to fly no one cares. It was a blast. When they run out of
mellows they can either pick one up from the ground, and re-dip, or run back to
the supply station until the ammo run out. When the fun was done we had a
contest to see which team could pick up the most mellows. The prize was dumping
a bottle of maple syrup over a leaders head,(stolen from the 10 bags of doom)
the ground was spotless. We serve a fun God! Added by Jon Nowlin
Watermelon Helmet Contest:
That's right, have each team
carve a helmet (or helmets) out of watermelons. You can go for the gladiator
look or more of the Darth Vador look. Team members must wear helmets throughout
the event.
Watermelon Seed Spitting Contest: (Need I
explain?)
Cantelope Bowling: Create an ally in the parking lot
and set up 2 liter bottles at the end. Leave the 2 liters full and give a bonus
if you bust the 2 liters open.
Melon Armor: Give each team a
ball of string, a roll of duct tape, a knife, and about 5 of each melon. Have
each team dress one of their team members in FULL MELON ARMOR. That's right-
dress up this person in as much armor, made of melons, as humanly possible.
(You might want to make the team member a guy!)
Watermelon
Toss: You guessed it- get your two strongest guys to do the age old egg
toss (line up facing each other, toss to team mate, back up a step, toss back,
and so on . . .) but with a much heavier item! CAN'T hit the ground. Last pair
still tossing wins!
Seedless Watermelon Eating Contest: Bring 2
representatives from each team up front-- an eater and a cutter. At "Go" the
cutter starts cutting watermelon for the eater to eat. Eater scarfs down as
many watermelons down in a given period of time.
Ultimate Cantaloupe: This is just like Ultimate Frisbee . . . but with
a cantaloupe! Divide into two teams, each trying to get to the opposite end
zone. Instead of a kick-off, just have one team start on their side of the
field. When a player catches the cantaloupe, they can take only 3 steps then
they must throw/toss it. Team work their way down the field, passing to each
other until a team scores. If the team hits the ground it's the other teams ball
(frisbee actually). An added twist: if one team busts the cantaloupe, the other
team automatically scores (have extra cantaloupes available) No knocking the
melon down, like in ultimate frisbee- in Ultimate Cantaloupe, it always goes to
the opposite team of the last person to touch it before it hits the ground.
Defensive players must give any person already holding a cantaloupe at least 3
feet clearance.
Bobbing for Melons: This game requires a pool
or some other large body of water. You can play this many ways- one way is to
fill a pool with all kinds of melons, even a few vegetables of choice
(cucumbers, squash, etc.) Then give a team a certain amount of time to retrieve
the melons, vegetables, etc.
Increase the degree of difficulty by doing
this at night with no lights, or putting Vasoline all over the
watermelon.
Steal the Melon: That's right. Plain ol' "Steal
the Bacon" with greased watermelon in the center. (Line up two teams facing
each other, number them off, call a number and that person has to grab the
watermelon and get it back to their side).
Poorman's Beachball Volleyball
Use your staff as net (all lined up across the court with hands in the air) and play normal volleyball with a
beachball. Allow as many hit per side as needed and allow as many players as needed (your whole group, in other words)
This is a lot like normal kickball with a bunch of backwards twists (hence the name "Rio Linda," if you've ever been there, you know exactly what I mean!) Here are the rules:
all the bases are backwards. Run to 3rd first, 2nd second, and 1st third . . . if you follow me
All players on a team get one time up and they get one pitch from their own pitcher
Endless # of outs, just keep going until all players have been up once.
No foul balls, everything is fair
no limit to how many people on bases, no force outs
get someone out by touching ANY base at any time. Any runners between any bases are out
if a ball is caught the runner is out
if a runner is tagged they are out
Rio Linda Wiffle Ball:
This is the same as Rio Linda Kickball but with a wiffle ball and bat. One added rule for this game:
runners must carry the bat with them to 3rd (the first) base. If they drop the bat they are out!
This is a great activity to kill time at the beginning of an event- it can
be done indoor our outdoors . . . although it works best with a good amount of
space. The same as driving a regular golf ball, the only difference is. . . you
use marshmallows. See who can hit them the furthest distance. It is safe where
there are people around and fun for all ages
Added by Rick Hilton
Each person will receives an Alka-Seltzer attached to the string. For best results we divided our teens into 4 armies. The field is divided into a huge square, outside of that huge square (4 corners)each army has a home base and a huge trash can of water to refill guns. The object of the game is to melt the opposing teams Alka-Seltzer. The last team standing with Alka-Seltzer’s intact wins.
Hints:
- Make sure girls wear swim suits- they will get wet. Use discretion.
- Ask students to bring their own water guns (ANYTHING GOES on the squirt guns!)
Added by Steve Holt
Shaving Creme Whiffle Ball
Basically you just play a game of baseball with whiffle ball and bat, but before each pitch you fill the ball up with shaving
creme. So as the bat hits, it splatters everywhere - as you catch the ball you get covered in shaving
creme. Usually it turns into a shaving creme fight, but the kids and adults love it.
Added by Tara Spradley
You can have a TUBEMANIA night and play all the following games!
Tubal Injury (steal the bacon with innertubes): - This is a physically exhausting game that can be lots of fun, but might be best if played against boys and boys and girls against girls.
Mark a large square in the field and place a stack of seven to ten inner tubes in the center of the square. Divide the group into four equal teams, each one lining up on their side of the square. Number the players on each team from one to however many players are on each team.
The object of the game is to get as many inner tubes as possible across your team's line. Call out several numbers. The players with those numbers run to the center and start dragging the inner tubes to their lines. There may be several players tugging on the same tube. Each tube successfully pulled across a team's line is a score (one point) for that team.
Once the kids get the hang of it, add a soccer ball to the game. Each team gets a point deducted from their score if the ball is kicked over their line. Team members along the team line act as goalies. Once the ball touches the ground in their territory the point is scored against them.
To further complicate the game, add a cage ball, or earth ball (four to eight feet in diameter). The team that gets this ball across their own line gets three additional points.
Criss, cross, crash - Good name for this game. Be very careful- if you don't use good safety precautions this could result in injuries. Divide your crowd into two teams, each team in two groups for a relay. Line the teams up in four corners of the playing field, each team diagonal with it's partner team. Give each group 2 or 3 tubes (depending on size). The first team members must step into the tubes, pick them up (so they look like a Michelin Man) and run diagonal to their partner team. Of course their partner team and two apposing teams are running through the same intersection so look out! First team to switch all players across the diagonal one at a time is the winner.
Jump Through - This is a simple relay where you give each team one tube and they race to see who can get their entire team through their tube first.
Michelin Man Bumper Tube - This is basically Sumo Wrestling for poor people. Two players battle each other, each holding a tube like a belt or belly. Draw or rope off a small circle that they try to bump each other out of.
Tubal Tug - Get 5 innertubes (small to medium sized ones work best). One of them serves as the middle ring. Tie 4 ropes (ropes should be 8 to 10 feet in length) to this middle tube (you have to have your tubes tied for this game!!!) Tie the other ends of the ropes to the other 4 tubes - one rope to each tube. Next you will need 4 cones and 4 tennis balls. Lay out the inner tube contraption, putting the center ring at the center (duh...) and the other 4 stretched out to the noon, 3, 6 and 9 o'clock positions. Then place the cones with the tennis balls on top about 10 feet out from the inner tubes. Kids then get in the inner tubes and on "Go" they attempt to become the 1st person to get the tennis ball off their respective cones (thus a four way tug-o-war). Since they are essentially pulling against 3 other people, from different directions, it's not always the biggest/strongest that wins. Caution: don't do this game on cement/asphalt because someone always slips or falls down and then gets drug across the ground by the other players. Enjoy!
Ultimate Frisbee (Frisbee Football):
If you've never played this you've missed out. Divide into two teams, each trying to get to the opposite end zone. One team kicks (throws actually) off and the other team receives. When a player catches the frisbee they can take only 3 steps then they must throw it. Team work their way down the field, passing to each other until a team scores. If the team hits the ground it's the other teams ball
(frisbee actually). If a defensive player knocks the frisbee to the ground possession switches as well. Defensive players must give any person already holding a frisbee at least 3 feet clearance.
This game is just like Ultimate Frisbee . . . but . . . you guessed it- played
with an octopus.
Purchase an octopus at your local grocery store or
fish market. Divide into two teams and play ULTIMATE FRISBEE, with the
octopus.
Use the rules from ultimate frisbee (move the
ball down the field by throwing it, player may take two steps after catching
ball, interceptions or missed passes result in turnover), but replace the
frisbee with a water-soaked Nerf soccer ball. Not an extremely wet game, but the
water gives the game a new twist. We used buckets as goals at either
end. Added by Owen Sallee
Water Balloon Stuff
Get two sets of those long johns and a bunch of water balloons. Get two volunteers and assign them a team whose job is to stuff water balloons in the long johns. When the designated time is up you count the balloons and the one with the most balloons wins. The winner and his stuffers get to throw all the balloons at the loser.
Added by Michael Nephew
Water Capture the Flag:
Play capture the flag with a water twist! Instead of simply tagging people or pulling flags off a belt, etc. use the Alka-Seltzer method! Make a badge on the arm of every player like so: wrap a strip of duct tape around the player's arm (t-shirt sleeve), place an Alka-Seltzer tablet on the tape and add two more strips above and below the tablet, so that it is still visible but held on the person's arm by the tape. When your water war badge gets wet- you are out and must go to the "medic tent" to get a new one (medics need to have towels to dry tape before applying new tablet to badge!) Play capture the flag on a large open field, with a "medic tent" replacing the jails. All players get Super-soakers, and when your tab breaks off or fizzez out you must go to the tent, take a 3 min break and get a new one. HINTS: Make sure your playing area is not to big, so that players get soaked quickly. If you have people with hoses guarding the flags, the game is more fun. Also make sure you have refilling stations with faucets for the super soakers. Water balloon launchers can be cool to, but be careful. They tend to knock kids of their feet, without getting them wet.
Added By Eric Price
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