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Jump right to our Newest Games!
Can Can
Colored Cool Whip Rinse
Honey, If You Love Me You'll Smile.
Hot Potato & Oven Mitt Pass
Human Knots Mixer
Lengths Of String Mixer
Organized Mingling Mixer
Paper Plate Musical Chairs Mixer
People Scavenger Hunt Mixer
Plunger Head
Shuffle The Deck Mixer
Socks Off Mixer
Toe Fencing Mixer


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Air soccer 
Two very wide goals are placed in the room- one for each team (you can just use a designated wall for a goal). An inflated balloon is used for the ball and fans are made of cardboard or plastic with a handle (you can use strips of wood and use staples to hold the two together). The game is played by fanning the balloon in to the other team goal (which can be difficult). The first team to get a goal wins.
Added by Kevin Matthews

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ALPHABET SOUP
Split your group into several teams.  Give each team a platter and a few cans of ALPHABITS soup, or for a less messy option, a box of ALPHABITS cereal.  Each team must sift through the goo to spell words or make numbers.

You can give points a number of ways:

-words of three letters
-words of four letters
-words with five or more letters
-Churches can give students high points for spelling spiritual words
-the biggest word gets a lot of points
-leaders name gets high points as well

They are given a time frame to do this maybe 5 minutes or so.  Make sure you specify no curse words or body parts.
Added by Frank Salvatore

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Ankle Balloon Pop:
Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins.


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Baby Food/Hot Potato with a Twist 
You play this game just like hot potato, with everyone sitting in a circle. The twist is you use jars of baby food. When the music starts, you begin passing the jar of baby food around the circle. When the music stops, whoever is left holding the jar has to take a spoonful. We use this game for special occasions, such as Thanksgiving, and use flavors such as turkey and gravy, sweet potato, green beans, etc. Be prepared for someone to throw up.
Added by Brian Phillips


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Back to Back
This is the game where you start out with two people sitting back to back and they have to stand straight up without using their hands. Add one person every time they stand up successfully. Our record is ten!
Added by Greg Cates


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Balloon Pop Relay:
This is the age old boring relay where they line up, run to a chair across the room, blow up a balloon, pop it by sitting on it and run back. First team that finishes wins. The less people you have on each team, the better- kids will get bored if they stand in line too long.


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Barnyard:
This is a good little game to divide into teams for the day/evening. Have pre-made cards for more than enough kids. Come up with as many animals as you want teams that night. If you want four teams, have four animals. If you predict 35 kids that night make forty cards, four groups of ten. Each group of ten cards will have a particular animal written on it (so you will have 10 chicken cards, 10 cow cards, 10 donkey cards and 10 pig cards). Hand out cards randomly to the kids and tell them to not tell anyone their animal. When you give the signal, have them make the sound of their animal as loud as possible until they find their entire group. First group to totally find each other wins.

Put a twist on the game by putting in only ONE card that says "donkey".
After all of the animals have found each other, there will still be one poor kid out there Hee-Hawing his head off to no avail.

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Banana Dress-Up
Each team or group is given a banana and a baggy of random items (felt, foil, beads, etc BE CREATIVE). They then are told to create a personality and appearence for their banana with the items they get. One volunteer from each group gets up and introduces their banana to the group. It's better if each group gets different items for varitey. FUN STUFF. )
Added byJessica Fletcher


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Battle of the Bagels
Place tape on the floor in two places, one for a starting line and one for a finishing line. These may be as far apart as you wish. Have as many players come up to the line with their bagel ready. They stand on the starting and line and pitch their bagel to the other line. The one closest to the finish line, wins. You can keep going with eliminating players as you go along so you can finish with the best bagel throwers. This is like pitchin' pennies or horse shoes.
Added by Michelle Kolbeck
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The Big Squeeze:
Easy game for a big group (at least 20, if not more). Quickly divide into 2 teams and announce that each team will be racing to squeeze into the shape of the item mentioned. For example: if the leaders yells out the word "football" the teams must squeeze into the shape of a football as would be seen from above. Keep score- first team to 10 wins.

    Good Squeeze Shapes (Squeeze into the shape of . . .)
    California
    A dog
    A pair of sunglasses
    A baseball bat
    A shark
    A map of the U.S.A.
    Jonathan (your youth group leader)

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Bobbing for Worms:
Similar to Bobbing for apples, but you use gummy worms and an infant's swimming pool. Not a game for the week at heart or have hang ups about germs. Take the infant's swimming pool and fill with water. Add one bag of gummy worms to the water. They will sink to the bottom. Have the volunteers take a turn at bobbing for the worms. The person who can get and keep the most worms in their mouth during their one minute try time wins. You can have the youth wear goggles to protect eyes. Junior Highers love this game.
Added by Jodie


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British Bulldog:
This is a good game to release a lot of energy. Divide into two teams and have them each get to one side of the room, divided by a line down the middle. The object of this game is for teams to try to convert members of the opposite team to their own team. How? Easy. A team member runs to the opposite team's side and tries to lift an opposite team member into the air. While lifting the opposite team member you must yell "British Bulldog." If done successfully you both have free walk back to the lifter's original side, who just gained a new team member. While on the opposite teams side, you, of course can be lifted as well and converted to that team(if not on a free walk back). Winning team is the one that gets everyone.


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Build your own Snowman
For each contestant have a bag full of assorted snowman accessories such as a hat, scarf, mittens, a carrot etc. and a pair of safety goggles, a can of shaving cream and a set of clothes to go over their clothes for protection. Each team has a designated amount of time to use the shaving cream to cover their snowman and put all of the accessories on. The team to make the nicest looking snow man wins.
Added by Tina Ogle


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Bubble Gum Sculpture:
Materials: bubble gum and a towel or two
Duration: 5_20 minutes
Cost: ($5.00)

Divide your group into groups of 4 or 5. Ask for two very brave volunteers out of each group. (Don't tell them what they're volunteering for) Give them a plate or flat dish(we used cookie sheets). Give the rest of the groups the bubble gum, and tell them to chew as quickly as possible. Have them chew it only until it is soft, and then give it to the volunteers in their group, and start chewing the next piece. As the group is chewing, the volunteers need to be working on their sculpture. Set a time limit, say 10 minutes, and give them creative ideas of what to make_ such as pizza, turtle, etc., but it has to be something difficult. When the gum chewers are through, have them step back and watch. Have someone judge the sculptures. We gave a prize (a Christian CD) to each of our winning volunteers, since they were so brave!

Note: Instead of regular stick gum_ such as Wrigly's, I would suggest using larger gum drops_ such as Bazooka. {It's much easier to work with!} Keep it cheap, because you'll want to buy enough!
Submitted by Rebecca Sapp aka Zgrrl


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Bug Collecting:
Buy a bag or more of those little plastic insects and scatter them around the room, have all the young people bring a flash light, (or team up with those who have one), turn out the lights. And have them try to find the bugs. This game could be called "Animal Safari" if you used little plastic wild animals. Submitted by Youth for Christ


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Busted
Divide group into equally numbered teams. You can play this with two or two hundred teams, it makes no difference. For each team you will need to assign them a color that you can find balloons to match. Beforehand you will need to blow up an equal number of balloons for each team, the more the better the game. You will also need to acquire some ping pong balls. With the ping pong balls you will write letters on that spell out a word. You will take the balls and put them into some of the balloons (one word for team) as you are blowing them up. It is a good idea to use a common long word like Baseball or Dinosaur. You may use the same word for all teams, different words, the words can connect, it is up to you. Put all of the balloons in the middle and mix them up. Scatter the teams so that each team is an equal distance away from the balloons. Have the teams line up. The game kind of works like a relay in that once you say go, the teams will send one player to the middle to retrieve one of their balloons, when they return, another player from the team may go, etc. As the team gets balloons, they will pop them to find a ping pong ball (or perhaps no ping pong ball). The team that correctly spells out the word first wins. In warm weather, this game would make a great pool game.
Added by Jennifer Hicks


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Butt Charades:
Cut up slips of paper with words on them and put them into a bag. Break up into two teams. Get a volunteer from each team to spell the word he/she took out of the bag by moving their hips (spelling the words with thier butts!). (Make sure they do not say a word to give away clues.) If their team does not figure out the word after two spellings, the other team gets to guess.

Make it interesting by the words you choose, try to keep it clean. We don't want any dirty butts!


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Can Can 
All you need is a trash can. The taller they are, the better. Also, plastic ones are better than metal ones, and it's always better to find a trash can that hasn't had anything put in it ( a clean one).

The participants get into a circle around the trash can and hold hands. If a player touches the trash can in any way, they are out. Also, if players break their grip on one another, they are both out. Play pauses after an elimination, giving a much-needed time for players to re-firm their hand-holds.

This game is seriously tiring, and is an excellent way to tucker out jr. high kids who just can't seem to chill out. Play until one person remains.  If an elimination seems slow in coming, adding another trash can to the mix speeds up the game.

Added by James Conley


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Cat Tails
You will need some strips of cloth (approx. 2-3 ft of fabric, cloth, plastic, cord etc...) for everyone who plays. The game is simple. Have everyone tuck the strips into the back of their pants or shorts so that approx 2 feet of excess strip is left hanging.(Note this works great with young children as well). The object of the game is to pull all the other players tail off. The last one standing with their tail is the winner.

Have everyone run with their hands on their head- except when grabbing a tail.  This prevents people from blocking and makes them look pretty funny.
Idea by Chris Dunn


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Cereal Mania
We had a blast one night with 5 games that all involved cereal. First was the snoot shoot as you may have seen before. The youth shot Cocoa Puffs out of their noses. The team whose Puff went the furthest won. Next was the Rice Krispy Marble Dig. We filled a small swimming pool full of Rice Krispies & marbles and added water (milk is better, use the powdered kind to save $$$). A representative from each team took off their shoes and socks and had to dig the marbles out with their toes. It was messy and fun! The third game was cereal art. Each team was given various kinds of cereal, glue, paper, and scissors. No adults were allowed to help them. They were only told one rule: BE CREATIVE! You wouldn't believe the finished projects. After 10_15 minutes, they came back with the incredible pictures. We used some adults as judges. The the fourth game was hilarious. I am not really sure what to call it. Two representatives from each team played. A person was at one end of the room holding an upright bucket on their head. The other person was at the other end with a bucket a water and boxes of the large shredded wheat (some groceries stores do not carry them). They dunked the shredded wheat one by one and attempted to throw them in the buckets on the their team members head. It was so funny! The last game was Cereal eating relay. Five members from each team lined up. One at a time they raced to a table where they had to make themselves a bowl of cereal and eat it, then go back at tag the next team member. We gave them spoons, but they were rarely used. The entire night was a huge success!
Added by Jason Huddleston


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Christian Strip
Have group sit in a circle. Give them a paper grocery sack. (Quantities available at your local store for about $.03 ea.) Tell them that you're going to play a game called "Christian Strip." Tell them to put their sack on their head. When everyone has a sack on their head, tell them to remove ONE thing they DON'T need. Guys and girls will begin removing rings, watches, shoes, socks, etc. Watch closely though because one or two always figure out the game and immediately remove their sack. Motion for them to remain silent however, because the group begins to catch on. There will always be at least one guy or girl who never catches on and the group will laugh hysterically! STOP the game however, when the group has exhausted simple things. Keep it in good taste!!!
Added byWoody Crosthwaite


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Clothespin bite relay:
This is set up like any relay with multiple teams, each team with 5 clothespins. Have the first person in line attach the clothespins to their shirt, clothes, or body part, run around a certain designated point and return to have the clothespins removed by the next person in line . . . with their teeth!


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Christmas Quiz
Heres a quiz you can give out at Christmas time to kill time.
    Name That Christmas Carol!
    1. Bleached Yule
    2. Castaneous_colored Seed Vesicated in a Conflagration
    3. Singular Yearning for the Twin Anterior Incisors
    4. Righteous Darkness
    5. Arrival Time2400 hrs _ WeatherCloudless
    6. Loyal Followers Advance
    7. Far Off in a Feeder
    8. Array the Corridor
    9. Bantam Male Percussionist
    10. Monarchial Triad
    11. Nocturnal Noiselessness
    12. Jehovah Deactivate Blithe Chevaliers
    13. Red Man En Route to Borough
    14. Frozen Precipitation Commence
    15. Proceed and Enlighten on the Pinnacle
    16. The Quadruped with the Vermillion Probiscis
    17. Query Regarding Identity of Descendant
    18. Delight for this Planet
    19. Give Attention to the Melodious Celestial Beings
    20. The Dozen Festive 24 Hour Intervals
Answers: (Dont include these on the quiz . . . duh!)
    1. White Christmas
    2. Chestnuts Roasting on an Open Fire
    3. All I Want for Christmas is My Two Front Teeth
    4. O Holy Night
    5. It Came Upon a Midnight Clear
    6. O Come, All Ye Faithful
    7. Away in a Manger
    8. Deck the Hall
    9. Little Drummer Boy
    10. We Three Kings
    11. Silent Night
    12. God Rest Ye, Merry Gentlemen
    13. Santa Claus is Coming to Town
    14. Let it Snow
    15. Go, Tell It on the Mountain
    16. Rudolph, the Red_nosed Reindeer
    17. What Child is This?
    18. Joy to the World
    19. Hark! The Herald Angels Sing
    20. The Twelve Days of Christmas

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Colored Cool Whip Rinse
For this game all you will need is some cool whip (one canister per team), different colors of food dye, and a few high powered water guns. Not to long before you want to run the game, mix the food coloring with the cool whip making each canister of cool whip a distinct color (Use only real Cool Whip.  The imitations dont stick.  Also, keep it very cold - the cool whip will begin to melt and not stick if it is out of the fridge too long).

If you have a small group, just divide into equal sized teams.  If you have a large group, bring up several teams of people.

This is a two part game.  For part I, each group paints one member of the group in cool whip. You can judge who looks best if you want.

Part II is when the team rinses the cool whip off with the water gun. The first team finished or best rinsed team wins. Use tarps- this game tends to get messy, and it is a good idea to offer a decent prize to the winning team.


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CPW (cotton projectile wars):
Divide into two teams and give each member a straw and a pile of Q-tips. One team member from each side sits on their side of the room on a chair with a paper cup on their head. The object is to knock the opposite team's paper cup off the person's head by blowing the Q-tips through the straws. No blocking Q-tips by anyone during the battle.


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Criss Cross:
Simple game! Divide into 4 teams. Send each team into a corner. The object of the game is to see which team can get to the opposite (diagonal) corner the fastest using the designated method that the leader calls out (eg. if the leader calls out "hopping," the teams must hop to the opposite corner). This will create quite a "bottleneck" or "traffic jam" in the middle each time. Keep score of which team wins each crossing. First team to 5 wins.

    Good Crossing Methods:
    Hopping
    Wheel barrel (one person holding a partner's legs while they walk on hands)
    Crab Walk
    Sprint
    Backwards Walk
    Skipping
    Crawling
    I think you get the idea!!!


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Defend Your Socks! 
Use tape on the floor to design an "arena" and have all contestants take off shoes but leave socks on. You can have as many people participate, but remember the more kids, the bigger the arena should be. The idea of this game is to keep your socks on as long as possible! There is no standing, so everyone is crawling around on the arena trying to pull everyone elses socks off while trying to defend their own socks. You have to be careful in this game as sometimes the group thinks it would be easier to grab someone by their trousers and pull those off!
Added by Stephanie

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Drip, Drip, Drop
Just like Duck, Duck, Goose except with a cup of water that the person drips, drips, drips then drops on the person they want to chase them around the circle!
Added by Amy Hackman

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The Duct Tape Challenge:
Divide into even teams and have each team select a volunteer- preferably a small, light one. Give each team a roll of duct tape. The object is to tape a team member up on to the wall, using no more than the provided role of tape. The one who stays up the longest is the winner. (At one event, a middle school kid was on the wall for 30 minutes!)
Hint: Make sure you use the tape that doesn't leave sticky stuff on the wall or tear off paint (especially in rented or borrowed facilities!) Provide a soft landing for youth as they drop off the wall!
Added by Michael Holt


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Electric Fence: 
For this game you need two poles and a piece of rope or string. The rope is tied between the two poles, about four feet off the floor. You can divide into teams, or, I recommend that you do this as a group (great activity to make a group work together as a team). The object of the games is for the entire team to get over the "electric fence" (the rope) without getting "electrocuted" (touching the rope). Each team member goes one at a time, with or without help from his or her team-mates.

What make this game interesting is that even though one player goes over the rope at a time, the other team members can help any way they want. Once a person is over the fence, however, he or she must stay over the fence and not come back around to help anyone. So the last person each time must somehow get over the fence without help from the other side. This game requires lots of teamwork and cooperation.

If you do this with multiple teams, competing with each other, have them each send one member over at a time. You can start with a low rope and make the rope higher and higher each turn. Teams can be eliminated entirely if one person touches the fence, or you can eliminate individual members only as the rope gets higher and higher. Make sure your teams are evenly divided according to height, age, and sex.


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The Electric Orange Game
Game Description: Just like Grab It (below), except team members grab an orange instead of soap or marble in an ice bucket. It requires less resources, is a great last minute game, and can produce some "orange juice" if your youth group is as violent as mine!
Added by Amy Hackman


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Elf Defense:
SUPPLIES NEEDED: two different colored balloons, 25 to 50 of each for two teams of play.
Form two teams of elves. Each team must defend its treasure (a pile of balloons) while attempting to steal or destroy the other team's treasure. Use one color of balloons for one team, and another color for the other team. Designate a time period (five to 10 minutes) to play the game. When the time ends, each team's unpopped balloons count 100 points each. Stolen, unpopped balloons count 200 points each.


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Encore:
This is a simple game that tests kids ability to think fast. Divide into teams (usually divide into girls and guys for good competition). Yell out a word that is commonly found in songs (love, road, river, girl, baby, need . . . ). The teams must sing a song in unison (together) using that word. The first team to do it wins a point. Play as long as they like it.


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Find Someone Who: 
(Works well with large groups.)
Give out the "find someone who list" to students and have them go from student to student looking for someone who meets the description on their list.
    example: Find someone who is wearing blue pants.
The student who fits this description signs their name. Students then go off to find someone else that meets a description on their list. The winner is the one who has their sheet filled out first and most accurately. You should read aloud the list with the person's name who signed it. Have the student who signed the list verify the information.

    example: Find someone who can belch the alphabet. If Joe signed that item, have Joe come up and demonstrate.
    Items needed: Find Someone List (make one up.) Make enough copies for everyone.
    Pencils or pens

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Find Someone Who Bingo:
Same game as Find Someone Who (above) but the find someone who's are organized in Bingo rows on a piece of paper (a Find Someone Who Bingo Card). First one to get 5 across, down or diagonal wins.


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Foot to Ear:
This is kind of like musical chairs . . . but much, much better. It works best with an even # of guys and girls (you can make other divisions work- but we'll just talk about guy/girl now). Have the girls stand in a circle. Now have the guys stand outside of the circle of girls, each guy next to one girl, his partner for the game. Have the inner circle (girls) walk clockwise when the music begins and the outer circle (guys) walk counter-clockwise. When the music stops the leader will yell out two body parts (e.g. "foot to ear"). The girl's part is always first (ladies first) and the guy's is second. When the music stops and the leader yells the body parts the partners need to run straight to each other and put those designated body parts together (e.g. the girl would run to the guy and put her foot on his ear). Great game . . . just think before you yell body parts (e.g. don't yell "chest to head")


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Form a Group:
Easy game that can be used to divide into teams if need be. Simply yell "Form a group according to . . . (GPA, hair color, cavity #'s, sibling #'s, shirt color, etc.)"


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Fruit Basket Upset:
Have group sit in a circle. Make sure each seat is clearly marked-- use chairs or mark places with tape. "Number" people off, but instead of saying, "one, two, three, four, five" say "apple, banana, orange, kiwi, peach" or whatever fruit you like. The more people you have, the more groups you may want. The last person is "It" and stands in the center of the circle.

"It" yells out a fruit name. Everyone with that name must exchange seats with someone else with that name. "It" tries to take one of the empty chairs before they are all taken. Whoever is left without a chair is "It".

Rather than yelling a fruit name, "It" may yell "Fruit Basket Upset." Everyone must change seats.

Variation: "It" may yell more than one fruit at a time. This gets more people up and moving.


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Getting To Know You: 
(You need a wide blanket or canvas to play this game) Divide the kids into two teams. Put two chairs (one for each team) about 2 meters apart facing each other. Assign two people who will hold one corner of the blanket such that the blanket is in a vertical position. This will prevent whoever sits in each chair from seeing the one sitting on the other. Each team will assign somebody per turn to sit on each chair. At the count of three the 2 people holding the blanket will release it causing it to fall down and reveal who is sitting on the chairs. The two people sitting on the chairs will immediately say the name of the one opposite them. The first between the two who names the person opposite him/her scores a point.
Submitted by Youth for Christ


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Golf Ball and Nylon Relay:
This game can be a relay, but I, personally, think relays just take too much stinkin' time and leave kids just standing there bored . . . so I usually do this as an up-front game for everyone to watch a couple people do.

Tape two lines on the floor about fifteen feet apart. Have ready two pair of pantyhose and four golf balls. Put one golf ball in the leg of the pantyhose and one golf ball on the ground. After wrapping the other leg of the pantyhose around your waist, the leg with the golf ball should be hanging down in front of you just barely touching the ground. With movement from your body alone, you are to hit the golf ball on the ground with the one hanging from your waist. The object is to move the golf ball from one line to the next. Pass the pantyhose to the next person and they must go back. This is repeated until 5-10 people on each team have completed the task.

Items needed: 4 golf balls, tape, 2 pairs of pantyhose


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Grocery Bag Yoga
You take a regular paper grocery bag and set it in the middle of the floor with the kids all around it in a circle. The object is for each youth to try and pick it up by their teeth while standing on one leg and NOT touching the floor (if you touch the floor or fall, you're out!). Once they do it, they tear off the piece that was in their mouth....then the next youth goes. Now, after so many go, the bad gets shorter and shorter. Eventually, they realize that they can tear a big piece or small piece! The bag ends up getting so short, kids loose their balance and fall. I did this game with my group and was SHOCKED at how difficult it was.
Added by Rachel Harris, NC


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Guess the leader:
Everyone gets in a big circle. Pick a volunteer to leave the room after you explain the game. Once that volunteer is out of hearing range, pick a volunteer in the room that wants to be leader. Everyone must slyly watch this person and imitate what they do when the other volunteer comes back into the room (cross legs, cross arms, yawn, stick out their tongue, etc. ). The person who was out of the room will come back in, stand in the middle of the circle and try to see who is the leader (the one everyone is watching). The leader can get bold and make faces, throw there hands in the air, etc. when the person's back is turned and before the person in the middle has a chance to see who started it, everyone is doing it. Give the person in the middle three guesses of who the leader is. Then find a new volunteer and a new leader. You can have the leader be the next volunteer if he is guessed or any way you see fit.


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Guess the task:
Everyone gets in a big circle. Pick a volunteer to leave the room after you explain the game. Once that volunteer is out of hearing range, choose a simple task that the volunteer is to do when he or she enters the room (walk in and tie a certain kids shoe that is untied, take off their own coat, say the pledge of allegiance, etc.) The volunteer must come in the room and try to start doing certain tasks (unaware of the task to be done). The kids in the room help direct this ignorant person by clapping when this person gets even close to doing the task. Louder and faster clapping means the person is getting hotter (closer to completing or discovering what the task is) and silence means "you're way off- keep trying stuff"


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Grab Bag Scarf:
Again, this can be a relay, but I hate relays. So I play it as an up front game involving 6-8 people. Great game for a guys against gals night.

Obtain 2 bags of miscellaneous food items. They must have the same amount of items in each bag. Some items could be: package of unsweetened Kool Aid, a candy bar, soda, a can of sardines, a dill pickle, an onion slice, a clove of garlic, etc. Each bag should have 12-15 items in it. The object of the game is that the first team to eat the entire contents of the bag wins!

Note: Kids might need to vomit after a game like this so give them the bag.

Items needed: 2 bags, lots of food items.


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Grab It:
Divide into two teams. Put them into two lines parallel and next to one another (about 3 feet apart) sitting down and holding hands. At the back of the line put a bucket of water with a bar of soap in it (if this is , on carpet, put a layer of towels down- the water tends to splash, then drip . . . let's face it . . . this is a messy game!) between the two lines. Stand at the head of the lines with a quarter in your hand. Instruct them that you are going to flip the quarter so only the first person in line can see the results. They are not to yell out how the quarter landed or even look back at their team. If the quarter lands on heads the persons in front are to squeeze their hands. The rest of the line is to squeeze their hands if their other hand is squeezed so that they can communicate to the last person in the line that the quarter is indeed heads not tails. If the last person in line has their hand squeezed than they are to try to grab the soap out of the bucket before the last person on the other team does. The person successful in retrieving the soap gets to go to the front of the line. The problem arrives however when the message is wrongly communicated to the person in back and they grab the soap only to find out that the quarter was actually tails. At that point the person in front must go to the back of the line. The first team to get their entire team forward in line (back person to front- not front to back), wins.


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Hannah's Game: 
Each player writes a name on a slip of paper and then passes it to the judge. After the judge receives all the slips, he mixes them up and writes the names on the board. The judge picks a person to start.

The person (Frank) chooses someone in the game and guesses what their name might be. "Bob", I think you're Cinderella." If Frank is correct, Bob in now on Frank's team. Later, if Frank's name is guessed, both Frank and Bob join the other's team.

Frank continues to guess people's names until he guesses wrong. The last person he asks now gets to guess. Play continues until all but two players have been guessed. The winner is the player with the most people on his team.


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Hi my name is:
Plant several people in your crowd who have a one dollar bill, a certificate to something, or any prize of your liking. Tell everyone that they need to go and introduce themselves to and learn the names of as many people as they can meet. Have your "planted people" give the prize to the 15th person that introduces themselves to them. Once the prizes have been given announce who received them and who had the prizes. A great get to know ya' game!


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Human Knots Mixer
Separate the group into small circles.  Everyone grabs the hand of a person not standing next to them. The first team to untangle back into a circle wins.  (I've never tried this- but it sounds cool.  Try it with a few friends or staff before springing it on the students!)
Submitted by Young Life


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Human Scrabble
Break the youth up into groups of about 10. Give each person a sheet of paper, marker, and a piece of tape. Have each person write a letter of the alphabet on the paper and tape it to the front of their shirt. Now give the teams 4 minutes to come up with as many words as possible using the letters on their chests. Minimum 3 letters per word. Give each team 2 points for each letter used and an additional 5 points if it is a biblical word. The team with the most points wins.
Added by Becky Talbot


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Honey, If You Love Me You'll Smile.

Played just like Poor Little Kitten. Everyone sits in a circle. One person is "It". He or she must walk over to someone and say,"Honey, if you love me you'll smile." They can  sitting on their lap, make faces, etc.  No tickling.

If they laugh while the person who is "it" says the 7 magic words, then they must be "it". If they are heartless and don't laugh they must say to the "it" person,"Honey, I love you but I just can't smile." It's great for people who are pathetic in the romantic area.
Shorty, FCC Langley, Oklahoma


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Hot Potato & Oven Mitt Pass
Just like it sounds, just like hot potato.  Get one potato and two oven mitts.
Get everyone in a circle and start passing the potato when the music plays.  Heres the catch . . . you can only touch the potato when the oven mitt is on your hand.  Two people next to each other start with the mitts on, one hands the potato to the other, then the hander takes off the mitt and hands that to them as well.  The handee must hold the potato in their mitt, waiting for the other mitt, and when they receive it pass it on to the next person.  Once they have the mitt on, they pass it on, etc.

When the music stops . . . the hander (the person with the potato) and the handee (the person putting on the mitt) are both out!  (This keeps the handee from dillydallying.)

For bigger groups, get several of these going at once.  Id get a pair of mitts and a potato for every 10 or so.

Rules:
1.  If you touch a potato without your mitt- youre out!.
2.  If you have a mitt when the music stops- youre out!
3.  No using weapons or firearms (its always good to say that just to be safe!)

Added by Jenn Kernya


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Ibble Dibble 
This game sounds confusing, but read it through a couple times if you have to. Once you try it youll get it. Students love it because they get marked up. Everyone stands or sits in a circle. Number everyone off. You need a paintbrush and some red paint (poster paint).
No.1 starts off by saying, "Ibble Dibble no.1 with no Iblle Dibbles, calling Ibble Dibble no. (choose) with no Ibble Dibbles. "
Then that person must respond and choose another person by saying, "Ibble Dibble no. (whatever # they are) with no Iblle Dibbles, calling Ibble Dibble no. (choose) with no Ibble Dibbles. "
If a person makes a mistake, then they receive an Ibble Dibble (a spot of red paint on their cheek)
That person then carries on with, "Ibble Dibble no. ? with one Ibble Dibble calling Ibble Dibble no.? with no Ibble Dibbles (or how many they do have)
Added by Phil Greig

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Ice Grab It:
Played like the game "Grab It!" (See above) But instead of a pail of water and soap, use a huge bucket of ice with a marble in it. Just like grab it if the quarter is heads up they go for the marble. Trying to grab it and get it out of their bucket before the other team does and goes to the front. Not as messy as the original but less soap in eyes and everywhere. Plus they get really cold hands!
Added by Jodie


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Identity Circle (Fruit Basket Upset):
This game is just like the Fruit Basket upset- but this is when you forgot the fruit. You just have the person in the middle yell out certain characteristics that they have (hair color, color of clothes, gender, etc.) instead of a fruit, and people with those characteristics must get up and move. Have the person in the middle yell out "I am" or "I have" then the characteristic (I am blonde, I have a blue shirt on, I play on the soccer team, etc.)


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I Have Never
This game is much like Identity Circle, or Fruit Basket Upset. Have everyone sit in a circle except one person. When everyone is seated the person in the middle says something that they have never done(ie. I have never drank. or I have never worn a dress). All the people who have never done that have to get up and find an empty seat (from someone else who just got up). The person stuck without a seat is now in the middle.
This game has no time limit and at our youth group is wanted to be played on a weekly basis.
Added by Mark Lussier


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Jelly Bean Trade: 
Everyone for them self. Everyone is handed 10 jelly beans. They are to try to get 10 of one color by trading with other people one at a time. First person to get all ten of a color they want wins.


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Keys:
Everybody sits in a chair but one person. The chairs are scattered all over the room. The person standing has a set of keys in his hand. With his other hand he grabs someone's hand. This person gets up and follows the leader who weaves in and out of the chairs in the room. The person who has gotten out of their chair then grabs someone else's hand who grabs another persons hand. This keeps going until the leader drops the keys on the floor then everyone standing runs and sits in a chair. The person left standing is the new leader. Playing music really adds to the fun of this game!


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King Elephant 
This game is in addition to the rules of Silent Animal Game. We call it King Elephant because the object is to go around the circle until we get to be King Elephant. The game is the same that you have animal symbols and as you move a chair you become a new animal. We try to put animals in order of the food chain, ie. after elephant, we have lion, tiger, bear, crocodile etc. down to snake, bird and worm. Worm is just a single finger bent and wiggling. We also include a clapping beat to go with the game that King Elephant controls and can increase in speed. We clap twice palms down on our knees and I clap with hands together. On the last clap is when the participant does their symbol. For example: knee clap, knee clap, hand symbol (ie. worm wiggles finger), knee clap, knee clap, another symbol ( ie. two hands come out like claws for bear) then the bear person does the same not missing a beat, knee clap, knee clap, bear symbol, knee clap, knee clap, next symbol. Same as the other game, if the participant makes a mistake, they become the worm and everyone moves up. Object is to try to be king by knocking out anyone in front of you. Some examples of animals that we use:
    Bird - two hands together with thumbs locked, flying like a bird
    Chicken - hands under armpits and arms flapping
    Crocodile - arms extended with one hand facing down, other up, clapping together
    Bear - two hands out like claws
    Tiger - hands with fingers spread apart placed on cheeks to look like stripes
    Lion - hands above head and connected like a circle - just looks big I guess
    Raccoon - index finger and thumbs together like a circle and put in front of eyes
    Snake - make a snake movement with one out-stretched arm
    Giraffe - one hand up above head fully extended with hand bent at wrist
    Rooster - palm facing to left or right, brought to forehead
    Monkey - pull ears out from head with hands
    Beaver - bring to fingers bent to mouth like big teeth
    Worm - wiggling one bent finger
    Elephant - one arm extended away from nose, other arm wrapped around and grabbing the nose - hardest one to do, thus challenging to try and stay King

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Kiss the wench:
This game is steal the bacon but with a guys team and a girls team lines up parallel, facing each other. Number them off so each person has a counterpart. Start with a girl in the middle, "the wench" (no chauvinism implied). When a number is called, 12 for example, guy number 12 is to try to run out and kiss "the wench". Meanwhile, girl number 12 is to try to kiss "the dude" before he can kiss "the wench". The loser stays in the middle and becomes the new wench or dude. Continue game calling numbers and they continue to be the first to kiss the opposite sex, whether in the middle or the person called.


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"Kissing in the Dark"
Divide the kids into five teams. Put five targets on a wall with point values such as that on a dart board and line up each of the teams so they are about ten feet away from one of the targets. Assign a volunteer to each team to help things run smoothly and not get out of hand. Explain that each team needs to choose five volunteers to "kiss in the dark." Make sure they are a mixture of guys and girls. Each team will have two blindfolds and a tube of lipstick. Have the team blindfold the first contestant and put lipstick on his/her lips. On your signal, each of the five contestants will walk toward their target and kiss it. There should be another volunteer at each target tallying the points. After the kiss, the kids can take off the blindfold and see how they did. While the first contestant is going, some of the members of the team should be blindfolding and putting lipstick on the next contestant so he/she is ready to go on your signal. After each of the five contestants have gone, announce the team with the best score and give them some Valentine's candy.

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The Last Straw  
Much like "Toothpicks and Lifesavers."  Give everyone a straw to put in their mouth. In rows or pews have them stand up and get ready to pass a small cup to the next person by using only the straw. The row to do this first, without cheating, wins! You can have a few people in the middle blind folded for an extra twist.
Added by Sterling Lynn


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Lengths Of String Mixer
Everyone gets a length of string.  Each string is the same length as one other person in the room. Students have to match up with their partner.  Hint: Use this as a discussion starter.  Once matched, you can ask a question for the partners to discuss.
Submitted by Young Life


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The Long John Stuff:
This game requires teams of 6 or 7 be chosen. The number of teams depends on the number of kids present.

Once the teams are chosen, litter the floor with dozens (or hundreds) of deflated balloons. Then give each team a full pair of long-johns (or union suit). The team then decides who will wear them over their clothes. It works to their advantage to find the most wiry person for this part, (although you'll need to be careful to not make weight an issue).

Once the long-johns are on, the leader of the game does or says something to officially begin the game (a cap pistol, the word "go", etc.) The object is for the team members not in long-johns to begin inflating balloons, and stuffing them into the long john pants and tops. Decide on a time limit that will officially end the inflating and stuffing portion of the game.

Each team is then featured one-by-one as they are given a pin to begin popping each balloon--counting out loud as they do. The balloons are popped through the clothing. Ultimately, the team with the most number of popped balloons is the winner.

Suggestion: Have a camera available for taking shots of the fully stuffed long-johns


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Mafia (also called "Killers"): 
This is a great game if you have limited space and you're stuck indoors (which happens a lot in western pennsylvania _ rain and snow!) It's also good for smaller youth groups or over_nighters.
The object of the game is to not get killed off.. Unfortunately, it takes a lot of explaining, but once you get it, it will quickly become a group favorite. You need at least 8 players to make the game interesting. You need a deck of cards, or slips of paper with the identities on it. For 10 or more, there should be 2 Mafia, 1 Angel, 1 Cop, and the rest townspeople. For less, have only 1 Mafia. Try not to play with more than 30, because it turns into a huge shouting match. Distribute the identities secretly. Everyone should keep their identity a secret, but if they choose to they can reveal it as part of strategy later.
Here is an outline of how to play each round:
    1. Narrator says "Town go to sleep." All players put their heads down and close their eyes.
    2. N: "Mafia wake up" Only the mafia open their eyes and look at narrator.
    3. N: "Mafia, who do you want to kill?" Mafia have to point to someone in the room and agree on that person. Narrator nods to let them know they understand.
    4. N: "Mafia go to sleep" Mafia close eyes again.
    5. N: "Cop wake up" The cop opens eyes. "Who do you think it is?" Cop points to someone they suspect is a mafia. Narrator either nods yes or no. Now the cop has an advantage for later. "Cop go to sleep"
    6. N: "Angel wake up" Same deal. "Angel, who do you want to save?" Usually, the angel points to him/herself, in case they were picked to be killed off. But sometimes they are gracious and point to someone else to be saved, especially if they have an idea who has been picked by the Mafia. "Angel go to sleep"
    7. N: "Town wake up" At this point, everyone opens their eyes, and the narrator announces who is dead, or that no_one is dead (if Angel managed to save them.) Everyone gasps in surprise, and then the accusations fly.
    8. Narrator asks for accusations as to who the town thinks the mafia is. It's usually a good idea to limit it to 2 or 3 per round. To make it more interesting, I always insist on the accuser making up some creative reason why they are accusing so_and_so. (like, "I heard them leave their house last night" or "look how muddy their shoes are!")
    9. Narrator then allows each of the accused to defend themselves. This whole process can get really rowdy, and you need to be careful not to offend the sensitive kids. Narrator must remain neutral, but can egg on either side with "facts"
    10. After a few minutes, narrator should announce that it's time to vote. By a show of hands, go through each accused. The one with the most votes gets "lynched" by the town and is therefore dead.
    11. Repeat.
When someone is "dead" they cannot participate in the accusations. They are not allowed to talk. However, they get to keep their eyes open and find out all the answers to the mystery. Remind students not to cheat, because the temptation is great to do so! The game ends when either both Mafia are killed off (town wins) or are the only ones left (mafia wins).
The advantage of being the cop is that they can say "I'm the cop, I know the Mafia is so_and_so." However, they should be careful, as sometimes the town doesn't believe them and the cop ends up getting killed off! Also, you can play that once the Angel is killed off, that's it, or that he/she can continue to save people because they don't technically die.
Added by Becky Heffner


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Mummy Wrap:
Pick three groups of three people each. Give each a roll or two of toilet paper. Make sure you give each team the same amount. Two people wrap up (like a mummy) the third person in the group. The object of the game is to: See who can wrap up their "mummy" first or who is most creative in their "mummifying". You may wish to add a few other objects into the game (Q-tips, t.p. rolls, etc.) to aid in the "artistic expression possibilities". You could have the crowd vote or the staff. You need 3 or 6 rolls of toilet paper.

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Musical Guys:
Musical Chairs with a fun twist. The guys are the chairs and the girls play. Remove a guy (just like a chair) each round until finally two girls fight over one guy!

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Musical Tape
This is just like musical chairs, but with more versatility and you dont need chairs!  Begin by giving each player a 6-8" strip of sticky tape.  You can use duct tape, masking tape, etc., just make sure it doesn't leave residue when removed.  Ask them to fix it anywhere on the floor. While introducing and explaining the game, remove one of the strips. Tell the youth that they are to move around the room while the music plays, but as soon as the music stops they must place a foot completely over the tape. If some of the tape is visible, the spot may be stolen. One player will be eliminated. With each round another strip is removed until it comes down to the final winner. Because the duct tape is placed randomly, this game is different each time it is played. The choice of which strip to remove will greatly affect the strategies the kids must use to win.
Added by Joyce Stork

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Musical Wardrobe:
Items needed: 15-20+ articles of clothing (hats, scarves, blouses, pants, shoes, etc.)
The bigger the group, the more items you will need.
It is a lot more fun if the items are "thrift store" type clothes (goofy, ugly, lashing, out of style, etc.) Make sure items are in good taste.
The game is played like "Hot Potatoe" (notice the CORRECT, old school, Dan Quail spelling of the word) in that you turn the music on, and pass the bag(s) of clothes around. When the music stops, the person left "holding the bag" must pick something out of the bag to put on. They must put it on as it would normally be worn, no cheating by setting it in their lap, throwing it over their shoulder, etc. Continue starting and stopping music until all the items are on people's bodies.
    To end you can do a few different things:
    Vote on the "Best Dressed"
    Most clothes wins
    Least amount of clothes wins
    Take a picture for laughs later!

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A Name Game: 
You start with a name (Tom Cruise). The other team must come up with a name starting with the last letter of the name (Edward Scissorhands). We had it going for a long time until we ran out of names for Y's and got into arguments over whether or not people really existed. We did another variation of the same game with songs. Less fights that way.


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Newspaper Name Nail:
My favorite. I play it all the time. It's designed as a mixer "get-to-know-ya" kind of game (usually for no more than about 30-35 people)

Have everyone sit in a circle or something as close as you can get. Then, have each person give their name and make sure each name is clearly said so that all others can hear it. After going through the names once or even twice, have someone start in the middle by asking someone to call the name of someone in the room. The person in the middle proceeds to find the person and try to whop'em with a rolled up newspaper (or pillow) before that person can say both their name and someone else's name in the room. If they get whooped before they can say their name and someone else's name, they are now "it". Also, if the person whose name is called fails to say both their name and another person's name, they will have to be it. The person who is in the middle takes the place of the person they whoop. This helps people learn each others name and mixes kids around with each other.

Items needed: Rolled up newspaper or pillow (pillow is actually preferable.)


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One-footed Blindfolded Peanut Butter Lifesaver Picker-upper 
One volunteer hops around on one foot while blind-folded, picking up at least one of each flavor of lifesaver in the area. To begin, they must dip their foot in peanut-butter, then hop around an area where three different stations of different colored lifesavers are set up.

Meanwhile, the rest of the audience, or several dozen members, surround the chosen one, but do not touch him/her. For the first round, the audience insults and deceives the blind-folded volunteer to keep them from completing their task. For the second round, the audience encourages and helps the volunteer successfully pick up at least one of each flavor.

This was specifically designed for a class on encouragement.
added by Jason Eppink, Jenna Eppink, Natalie Maddux


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Organized Mingling Mixer
Get an even amount of students and staff in the room.  (Add your staff as needed to make the number even.)  Students and staff mingle to music and shake hands.  When the music stops, everyone must find another person and shake hands.  The leader calls out a question they must ask of whomever they are shaking hands.  Use fun and serious questions.

Sample questions:
1.  What is your favorite pizza?
2.  What is your favorite kind of weather and why?
3.  If you could go anywhere on a vacation for a week, where would you go?
4.  What would you do with $1,000 dollars cash right now?
5.  Share a moment in your life where you remember being the most happy.
6.  Share a moment in your life where you were really sad.
Hint: you can use questions that will kick off that night's discussion.
Submitted by Young Life


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Over Under Relay:
This pathetic game actually works sometimes, although don't count your chickens. Line up your teams (however many you want). The object is to pass an item (a balloon, a ball, a bucket of water, etc.) over their head then the next person under their legs and so on until the back of the line. First one to the back (or back up, or the back person runs it to the front of the line, etc.) wins.


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Paper Plate Musical Chairs Mixer 
Have paper plates scattered throughout the room.  When the music stops, everyone must be touching the plate.  If they are not, then they are out.  Take out more plates every time.
Submitted by Young Life


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Pass the Brains
Here's a Halloween variation of the 'pass the parcel' game we typically play at kid's parties in Australia. Scoop out a pumpkin as you would to make a jack _o _lantern. Carve out a face, but don't make the holes too big otherwise the 'brains' will fall out too quickly. (Alternatively, you could just draw a face on the pumpkin with a black marker pen.) Fill the pumpkin with cold, cooked spaghetti hiding wrapped candy in amongst the 'brains'. There should be one candy for each kid playing. Play some spooky music as the pumpkin head is passed around. When the music stops, the kid holding the head feels through its 'brains to find some candy.


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People Scavenger Hunt Mixer
Good game for a crowd or audience.  Divide the crowd into three or four teams, each section with a captain.  The game leader calls out certain characteristics.....blue eyes, likes to snowboard, has a 4.0, has red hair, etc.  The captain of each team must quickly try to bring someone with that characteristic up to leader.  First one to do so wins that round.  Keep score and play to 5 or 10.
Submitted by Young Life


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Play Doh Pictionary:
Just like it sounds! Pictionary, but with Play-doh. Divide into teams. Have a representative come up front from each group. Whisper a Pictionary word (like "dog") to the group and they must run back to their group and, without talking, mold that word with Play-doh. Put a staff member on each team cause kids will cheat (so do some staff members!)


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Plunger Head
In most hardware stores you can buy the pink plunger part separate from the stick. So get two plunger ends for every stick. Put one plunger end at each end of the stick. Tie a tennis ball by about 2 feet of string to the middle of the stick.  Put your group into equal teams.  Have them run a relay to the end of a determined length in pairs. Each member has to put a plunger end on his forehead and together they have to wrap the tennis ball around the stick without using their hands (other than to hold the plunger to their heads). When they get it wound, they drop it, run back and tag the next group who then has to UNWIND it in the same fashion.

Not only does it teach teamwork and team cheering, everyone looks equally stupid in the process.
Added by Robin Thornett & Johnna Maddox


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Pole Pole:
(also known as Can-can) Find something to use as a free-standing pole (you can use a garbage can as well, hence the name "Can-can."). Circle around it holding hands. The rules are simple. If you touch the pole or the pole touches you in any way, you are out, and if you break hands with the person next to you, you both are out. And the last man (or woman) standing wins. My youth love it- it's their favorite game. Can get a little intense though.

added by Scott Norris


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Poor Little Kitten:
Everyone sits in a circle. One person is the "Poor Little Kitten", and stands in the middle of the circle. He must then go to any person in the circle and kneel down in front of them and meow the saddest "meow". The person sitting must then say "Poor Little Kitten" and pet him on the head without laughing. The "Poor Little Kitten" has three chances to make the person laugh. If the person sitting laughs he becomes the "Poor Little Kitten".
Added by Mary Vela


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Pull Across the Line:
See "British Bulldog" (above). Same object of the game, but you can't cross the center line and you convert people to your side by reaching over the line and pulling them to your side.

Variation: Have someone sit down if they are pulled across


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Pull Apart:
This is the heinous game where all the guys link up (get in a big pile and hug, grab each other, whatever necessary to try to stay linked together) and when you say "go," the girls try to pull them apart. Once a guy is pulled to where he isn't touching any other guys, he's out and needs to go sit down. Last two guys together are the winners.

I don't suggest reversing the gender roles on this game. Guys don't need to be grabbing girls. They'll have dreams for weeks! (Face it, guys are twisted!)


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Pyramid Races:
Pretty Simple. Divide Group into teams of six. Have them build a pyramid (three people on bottom, two in the middle, one on top) and walk across a certain point (only needs to be 10 or 15 feet away), turn around and walk back, all while in the pyramid. First team done wins!


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Q-tip and Food Coloring Wars: 
This is a messy game, so do game outside or in area easily cleaned up. Have a staff person wear a T-shirt, preferably plain white. Draw a target on the shirt that is big enough to cover the front of the shirt. Divide into 4 teams, each with a different color. Give each team 5 Q-Tips per person or an equal amount if teams are not even in number. (6 on team one, 7 on team two, 6 on team 3 - give team #2 five more Q-Tips) and give each person a straw (wide straws work best - McDonald's has them, but it would be wise to ask instead of just grabbing that amount). You also need a bowl or cup of water (about 1 cup of water per team ) with enough food coloring added to color water well.

One by one kids dip their Q-Tips in the bowl/cup to color the tip. Then they shoot their five "darts" (Q-Tips) at the target on the staff person's shirt. It does not matter who shoots when as long as each person gets in their five shots.

The object is to hit the most points on the target.

Staff note: Make the target however you want in terms of points. Add up the total points or # or hits. You may just put a big (+) across the front making 4 different quadrants, one for each team and score it by how many times a team can "hit" in their quadrant. 2 points if they hit their own quadrant and 1 point for hitting someone else's quadrant.

    Items needed:
    Old white T-shirt (they'll need to be thrown out after this event!)
    Enough Q-Tips for each kid to have 5
    4 different food coloring colors
    4 cups or bowls
    4 one cup measures of water
    Drop cloth
    Tape to tape a firing line on the ground

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Q-Tip Shuffle:
Another stupid relay . . . but some of you might actually like those pathetic things! Several teams divide in half and stand in two lines on the opposite sides of the room for this relay game. A person in front of the line shoves six Q-tips in different orifices of his/her body (sticking out of pockets, between knees, protruding from armpits . . . ), then shuffles across room to the person in front of the other line who grabs Q-tips with their teeth, and drops them on the floor. That person then sticks the Q-tips on their body somewhere and does the same, running (shuffling) back to the original line. First team to finish the relay wins.


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Real Identity: 
This is a great "get to know ya" and a memory game. Everybody is in a circle. Everyone takes a turn saying their name and something about them (example, "Hi, I'm John and I play football"). The next person needs to say the previous person's name and item of interest before saying their own (example, "He's John, he plays football and I'm Mary and I torture small animals."). As this game moves on, people need to remember more and more information. With bigger groups you can have them only repeat the names to save time.


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Ro Sham Bo Train:
Everyone grab a partner. Rock paper scissors- if you lose you go follow behind the person that beat you and they will do it again with another pair. Keep this up. A large train will build behind the people that keep winning- eventually someone will have everyone behind him- he or she wins a prize.


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Run the Gauntlet:
Girls are given rolled up newspapers, and they are lined up in two single file lines. The two lines are parallel, facing each other with approximately three to four feet between them. The boys tie balloons to their seats (on their pant belt loops) and must "run the gauntlet", that is , they must run between the tow lines of girls who try to pop the balloons by hitting them with the newspapers. The object is to see which boy(s) can avoid having their balloon popped.


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Sanctuary Softball 
Play this one in the sanctuary during an all nighter! Split group into two teams. Play a basic game of softball with the following exceptions: The ball must be a VERY light nerf or fabric ball (must not be able to damage anything). Use a racquet_ball or tennis raquet instead of a bat. Bases are located at three locations that require youth to weave themselves through the pews (half way down each side, and at the back door) Ball must clear the first row of pews to be considered 'in play'. Players in the 'field' must not climb over pews, they must go under or around. Runners are out whenever the ball touches them (ball can be thrown at them) Have fun!
Added by Dan Holt


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Shuffle The Deck Mixer
Hand everyone a playing card as they come in.  During the mixer call out different combinations that they have to form a group with.  Example: four of a kind, a flush, two pairs, etc.
Submitted by Young Life


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Shuffle your Buns:
This game requires at least a good handful of people and a chair for everyone. Have everyone sit in a circle. Then select a person to go into the middle. When you say "go" they are to try to go back to their seat. Everyone slides their tush (shuffles their buns) over to block the person from sitting in the empty seat. The person will end up running around the circle trying to get to the rapidly moving empty seat. If he sits than the person on his or her left is the person who has to go in the middle.


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Silent Animal Circle:
This game gets difficult with more than twenty people; it is better for groups of 15 or so. Everyone gets in a circle and is given an animal in which they are assigned a hand motion that represents that animal.

    Hand Motions (a few examples):
    Elephant- hang one arm down with your other arm wrapped around it, holding your nose (like a trunk)
    Mosquito- with your left hand hold up a peace sign with the inside of your hand facing you, with your right hand poke your index finger pointing forward and place it in the middle of the peace sign in your left hand; now bring your hands to your face like you have a mosquito nose.
    Cow- put your hand at your stomach with your fingers sticking out like an udder.
    Deer- point a finger on each hand upward, placing your hands on top of your head (like single horns)
    Moose- open your hands with fingers spread wide and place hands on your head with thumbs touching the top of your head (moose antlers)

How To Play:

Lets say that 12 people are playing this game. They are all in a circle. The Elephant, in the 12 o'clock position of the circle is the leader. Then in the 11 o'clock position the mosquito then whatever order you like. The animal is always in the same position- as people move, they assume the animal in that particular seat or place in the circle. The object is to get to be the elephant. As people mess up in this game, they have to move back to the one o'clock position and work their way up again as others mess up.

The elephant starts the game by doing his own signal then another animals signal, such as the cow. The cow must then do his own signal and another animal's signal immediately. A certain rhythm or speed is set by the elephant (by how fast he or she does the signals). Everyone must keep that rhythm- no hesitations. If an individual pauses, forgets to do their signal, or messes up the signal in any way, then he or she must go back to the one o'clock position. Lets say that the cow is always in the 10 o'clock position. If the person that was the cow messes up, then he or she goes to the one o'clock position and is now a snake (for example). The person who was the deer (in the 9 o'clock position) is now the cow and so on down the line. When ever someone messes up, it is only the people below them that are affected and have to move up to a new animal. If the elephant messes up, everyone moves because he is the highest position.


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Sink the Bismarck:
Basically, it's every man for himself dodge-ball. A group of students, 10-30, is asked to stand in a large open circle and game balls are placed sporadically (if that's a word) throughout the circle. You can pick the number of balls. I use about 5 or 6. When the leader says "Go" students run to the nearest ball start trying to hit anyone around them. If you are holding a ball you can't run and if you get hit you must sit down.
    If you catch a thrown ball, the thrower is out,
    if you get hit and the ball hits the ground, you are out and you must sit down,
    In order for a person to move with the ball, he must pass it to a trustworthy person who is sitting on the ground (by rolling it -- remember if caught in the air you're out). But be careful, they could hit you with the ball or give it to another standing thrower)
    the last person standing wins the prize.
    I got this game from my good friend, Will Hagle
Added by Charlie Mooney


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Sockball:
kind of like hot potatoes/tag/WWF

NEED: circle of chairs of no less than 15 people 2_4 people standing in the middle 3_4 long socks with tennis balls in the end. HOW Those sitting in the circle toss the sockballs to each other (usually very hard throws) and try to keep those in the middle from catching them.(more fun if you can bounce it off someone in the middle) If they catch it then the thrower goes in and the runner sits down.(even if it falls to the ground and is picked up) The people in the middle can also tag any thrower who is holding the sockball and they have to switch.(this keeps the pace up). This is our favorite game, good for those nights when high activity level is the best option.
Added by Collin Buckley


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Socks Off Mixer
Try to get everyone else's socks off while keeping yours on.  (Sometimes the most simple games are the best!)
Submitted by Young Life


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Song Endurance:
This game is very simple and can be played with two or more teams. Sometimes this is fun to do with guys against girls. Pick a song theme (at Christmas choose Christmas songs, with a younger or more ignorant group you don't even need a theme- any song can be open game) and let the singing begin.

The object of this game is to keep coming up with songs longer than the other team or teams. One team starts and sings a line of one song. Then the other team has 5 seconds to start singing a line of another song. Then the other team has 5 seconds to sing a line from yet another song . . . Teams may discuss and plan out which song to sing while the other teams are singing.

The first team to repeat a song, sing a song that doesn't fit that category or just not sing within 5 seconds is the loser. If more than two teams play, sit losing teams out until one team finally prevails.


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The Sponge
Simple but fun, especially on a hot day!  You divide your group in rows. In front of each row you place a bucket with water and a sponge. At the back you place an empty bucket to collect water. When time starts running the person in the front dips the sponge and passes it to the back and the last person squeezes the water into the bucket. The row that manages to collect the most water wins.
Added by Elizabeth Oliveras


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Stand on the bucket
This is a quick game that can be used in many different ways. Get as many white, 5 gallon buckets as you have teams. Turn the bucket upside-down. The object is to see how many of their team they can get to stand on the bucket for more than 3 seconds. The team with the most people off the ground wins.


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Sticks and Tires (Toothpicks and life savers):
This is a simple game with any number of evenly divided teams. Everyone gets a toothpick and places it in their mouth. Get the teams in some sort of single file line, row or circle. Start the front or beginning person with a Lifesaver candy on their toothpick. They must pass the life saver from their toothpick to their neighbors toothpick without any hands. First team to pass it all the way down is the winner.


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Steal the bacon (the fish, the freshman, backpack style, etc.):
This is an age old game that can be played a billion different ways. How good the game is depends on how creative you are with methods and objects.

The game is played by forming two teams in parallel lines facing each other. Number them off so each person has a counterpart. Put an object in the middle such as an old tire tube (the bacon) When a number is called, 12 for example, the number 12 from each team is to try to run out and grab the bacon and get it back to their side.

This can be played many ways. Here are a few:

Kiss the wench- see above in the game list

Hockey style- a ball is in the middle and several hockey sticks. A goal of some sort is on each end of the play area. When numbers

are called (single numbers or multiple numbers) the numbers called are to run out, pick up a hockey stick and try to hit the ball in the appropriate goal.

Water balloon style- one Water balloon is in the middle- the number called runs out and tries to get the Water balloon first and try to hit the other person with it.

Bucket of water- same as Water balloon but with bucket of water

Chalk Sock- Same as the Water balloon style but they have to try to grab the chalk sock (a long sock with a pile of chalk powder in the end- leaves a chalk mark on clothes- and sometimes starts really cool fights!) and hit the other person with it.

Steal the Freshman-Take a wild guess what you put in the middle!

Steal the Fish-Gross, but fun

Backpack Style-With this method you always call two numbers and one must get on the other's back before running to get the object in the middle. You can use an object suspended in the air (hung by string) that they have to grab with their teeth.


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Suck and Blow:
You might want to rename this game! This racy title just happens to describe what you do. Line the kids up, and have them pass an index card down the line as fast as they can using only their mouths. You need to suck in wind to keep the card on your lips in order to pass it (by blowing out) to the next person in line. This game is especially great with boys, because if one person drops the card at just the right point, the two come very close to locking lips. The first group to pass the card all the way down (and back if you wish) wins.


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Super Sundae:
Divide group into teams of 4 to 6 kids. In a giant bowl, see which team can construct the most original ice cream concoction using equal amounts of ice cream products supplied by the staff. Afterwards, award a prize to the team with the coolest sundae. THEN spring it on them that they have 5 minutes to see which team can eat the most of their sundae without using their hands or utensils. The team with most ice cream gone wins a prize. Talk about messy!
Added by Bruce Huffstetler


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Taboo on Easel: 
This is like the board game Taboo, but on an Easel and a lot easier. Divide into teams. Teams elect someone to be the stood person. Bring that person on the stool and write four words behind them on the easel for all to see except the stool person (Example: bulldog, stapler, Spain, paper airplane) Assign a point value for each word (example: 10 points each). Give the team a certain time (a minute 30 seconds) to try to get the stool person to guess the words. The team can do the words in any order. If they break any of the rules or cheat, they not only don't get the points for that particular word, they are given negative points (Example: negative 10 points). Do several rounds for each team, one at a time, bringing up new stool people each time. Play until blue in the face.

Rules:

no hand motions

no "sounds like" or rhyming with other words


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The Ha Ha Game:
Get every one to lay down on the floor next to each other in a line. The first person in the line say's "ha" , the second "ha ha," the third "ha ha ha," and so on. You can never get to the end of the line because every one starts laughing. You can also line up two lines of people and do it as a race.
added Jayda Campbell


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The Story:
Stand or sit in a circle. Go around the room assigning the name of a person, place or thing to each person. The first person in the group begins to tell a story that they make up. Within 10 seconds (longer or shorter is okay) that person must mention the person, place or thing assigned to them. When the timer goes off (you can use a kitchen timer or just a stop watch) the story is picked up by the next person and they must mention their assigned person, place or thing within 10 seconds. This continues around the circle until everyone has had a turn. The stories can get pretty strange but that's the fun of it.
Submitted by Youth for Christ


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Toe Fencing Mixer:
Here's a wild mixer, and if it's set to music, it looks like a new kind of dance. (great up front game- entertaining the rest)  All the players pair off, lock hands, and try to tap the top of one of their partner's feet with their own feet.  In other words, one player tries to step on the other player's foot while their hands are clasped.  Of course, since players are also trying to avoid having their feet stepped on, they are all hopping around the floor in a frantic dance.  When a player has had his foot tapped three times, he is out of the game, and the winning partner challenges another winner.  The game continues until only one person is left (or until the music runs out).
Submitted by Young Life


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Toilet paper over under:
See "Over Under Relay" in this game guide. Use toilet paper, unraveling it as you go. If toilet paper breaks, the person must tie it together before continuing to unravel.


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Trust Circle:
Object of the Game: To hold up the person in the middle and keep him safe from falling.

One player is chosen to be "it" first. A tight circle of players is formed, alternating physically strong and weak people. The person chosen to be "it" goes into the middle of the circle and crosses his arms across his chest.

The "it" stiffens and falls backwards. The players in the circle work together to catch the person and pass him back and forth around the circle. The player in the middle must keep his feet together and near the middle of the circle for this to work well, and players in the circle generally grab the person who is "it" around the arms and shoulders. Each player is encouraged to have a turn.

Variations:

1. Players in the circle sit down, placing their feet around the ankles of the person in the middle. Sounds crazy, but it works

2. "Courage Camille" is a slight variation of this game in which only 3 players are required. Two of the players face each other and lock hands. The third person stiffens and falls backwards into their arms. This should be done several times, with the person falling farther backwards each time (the players locking their hands should lower them each time). Other players can then try.

3. "Courage Camille" can also be played with only one person catching.

4. The person who is "it" wears a blindfold.

Comments: The players who are "catchers" should be careful as they pass the person around and catch him. In the "Courage Camille" variation, care should be taken that the two players who are acting as "catchers" are strong enough to hold the heaviest person participating.


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Trust Lift:
More of a learning exercise than a game!

Object of the Game: To lift a person above everyone's head.

One player is chosen to be "it" first. He lies on his back and stiffens himself while everyone else assembles around him. Together everyone lifts him slowly toward the ceiling as he maintains his reclining position. Once he has reached maximum height, the others hold him there for about 30 seconds before slowly lowering him.

T-Shirt Challenge
You use a men's size medium t-shirt, place it flat out on the ground, and then see how many kids can get on the t-shirt with no feet or any body part touching off of the t-shirt. Our record stands at 17 people! It is a-lot of fun and I would love to hear if anyone can get more than that! Valley Chapel -Juneau, Alaska! shilling@gci.net


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Two Truths and a Lie:
A good game for small group interaction. The object is to reveal unknown things about yourself to the group in a fun atmosphere.

A person states three things about himself. Two must be true and one a lie. For example: "I was born in South Africa. I have a green card. I have a dog named Bubba."

The others in the group try to guess which statement is the lie. If a player guesses correctly, they earn a point. If no one guesses correctly, the individual earns five points. Each person should get a chance to share.


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Who's on my back: 
Have everyone secretly write down the name of a person on a small piece of paper. It has to be a person that everyone in the room would know about (eg. Jesus, George Washington, Madonna, Leonardo DiCaprio, etc.) Then have them tape the name on the back of the person on their left. Everyone must now go around and ask people yes or no questions about who is on their back. They can only ask each person one question. The person who can do it in the least number of asks wins.


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Who is it?:
This is a good game for small group interaction. The object is to get individuals to share unknown things about themselves in a safe environment. Each player writes down a little know truth about himself. The paper slips are handed in and read aloud one at a time. The slips are then read a second time, and players write who they think wrote that slip. After everyone has guessed on slips, the truth is revealed. Each player gets a point for every correct guess. If no one guesses a person's slip correctly, that person gets five points.


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Win Lose or Draw:
This game is the same as the old TV version by the same name. It is played like Pictionary, either guys against girls (battle of the sexes kind of deal), or team against team. A word is given to one member of each team who tries to draw symbols and pictures to lead his/her team to say the word that was given to them. You may not use numbers letters or the "number sign" (#), anything else is okay. You also may not say anything or do any kind of gestures, to help you team guess the word.
You may point to a team member who is on the right track or very close to saying the answer, but no other gestures may be used.
You may nod your head to say "yes, that's right" or "no, wrong". Use Pictionary cards if you have them or make up a list of words yourself (may be use a certain subject or topic of the club, i.e., Santa Claus, Reindeer, Christmas tree or pencil, teacher, school, etc.)
Whoever has the most points (words guessed) at the ends wins. If it is a tie, give each team another word and see who can do their word the fastest.


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Yelling Match 
Group is divided into two equal teams. Each team sits in a single row facing the opponent team across a room. Each team picks out a piece of paper with a message on it. The messages should be common phrases or Bible verses with about 5_10 words in it. Each person on a team is assigned a word from the message. If there are more team members than words, same words can be assigned to multiple people. At a given count, the entire team yells out their assigned word in unison to the opposing team. The opposing team repeats the process. Each team has one guess at deciphering the message. The yelling is repeated until one team guesses the correct message.
Added by Donald Jin


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Zip Zap Bop:
Played like Newspaper Name Nail with a few changes. Everyone is to learn the names of the persons to their left and right. Zip means left and Zap means right. The person in the middle says a persons name and either Zip or Zap. The person called must say the name of the person to their right or left, depending on what the person in the middle said, Zip or Zap. The person in the middle tries to bop them on the head with the newspaper before they can say it. This is a pretty stupid game- but some kids actually like it- try it and if it doesn't work right away have a back up.


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$1000 Bill Exchange: 
For this game you need to make your own money on your computer (careful- it might be a federal offense). Give each person 10 of the bills. They are to try to win as many as possible from their peers by challenging them one on one doing one of three things:
    Thumb wrestling
    Rock, paper, scissors
    Flipping a coin
    Rules:
    You must accept any challenge
    Sudden death, no two out of three
    Challenger has to have a coin and is "heads" on the coin toss


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